Large City: Slæ̈rn Zow-särxaīd

Slæ̈rn Zow-särxaīd

Slæ̈rn Zow-särxaīd
Example Gnoll architecture.
StateShayeli
ProvenceAjlork Principality
RegionSchyrë-zögie̜ Heathland
Founded1215
Community LeaderLord Clezsi
Area128 km2 (51 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation5148 m (16889 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population30168
Population Density235 people per km2 (591 people per mi2)
Town AuraElven High Magic
Naming
Native nameSlæ̈rn Zow-särxaīd
Pronunciation/zow/ /sɑrˈxajd/
Direct Translation[foreign] [miracle]
Translation[Not Yet Translated]

Slæ̈rn Zow-särxaīd (/zow/ /sɑrˈxajd/ [foreign] [miracle]) is a temperate Large City located in the Ajlork Principality of the Shayeli.

The name Slæ̈rn Zow-särxaīd is derived from the Sylvin language, as Slæ̈rn Zow-särxaīd was founded by Trîbê, who was culturaly Gnoll.

Climate

Slæ̈rn Zow-särxaīd has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a freezing -15°C (5°F). Slæ̈rn Zow-särxaīd receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Slæ̈rn Zow-särxaīd covers an area of nearly 128 km2 (51 mi2), and an average elevation of 5148 m (16889 ft) above sea level.

Overview

Slæ̈rn Zow-särxaīd was founded durring the early 13th century in summer of the year 1215, by Trîbê. The establishment of Slæ̈rn Zow-särxaīd suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Zow-särxaīd which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn Zow-särxaīd was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Zow-särxaīd is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Slæ̈rn Zow-särxaīd is buildings have been located at convienant points along the valley Slæ̈rn Zow-särxaīd was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious canals streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Slæ̈rn Zow-särxaīd's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Before you’ve even set foot into the heart of Slæ̈rn Zow-särxaīd, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Slæ̈rn Zow-särxaīd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Zow-särxaīd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Zow-särxaīd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Zow-särxaīd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Zow-särxaīd's parks.

Slæ̈rn Zow-särxaīd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Zow-särxaīd.

Slæ̈rn Zow-särxaīd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Zow-särxaīd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Zow-särxaīd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Zow-särxaīd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Zow-särxaīd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zow-särxaīd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zow-särxaīd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Zow-särxaīd's public wards, blessings, and other arcane systems.

Slæ̈rn Zow-särxaīd has an Administrative Academy which trains individuals in the administrative arts.

Slæ̈rn Zow-särxaīd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Zow-särxaīd's grid is powered by a god's will and kindness.

Slæ̈rn Zow-särxaīd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Zow-särxaīd has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Zow-särxaīd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Zow-särxaīd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Zow-särxaīd's natural decorations nor waterways.

Slæ̈rn Zow-särxaīd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Zow-särxaīd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Zow-särxaīd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Zow-särxaīd's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, winter is short in Slæ̈rn Zow-särxaīd.

The Cloud Dragon, Wyrmling near Slæ̈rn Zow-särxaīd are known to be quite timid.

Slæ̈rn Zow-särxaīd's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Wild Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 94
  • Farm Laborer: 158
  • Hunters: 116
  • Milk Maids: 71
  • Ranchers: 39
  • Ranch Hands: 80
  • Shepherds: 79
    • Farmland: 120370 m2
    • Cattle and Similar Creatures: 7542
    • Poultry: 90504
    • Swine: 6033
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3016

Craftsmen

  • Arms and Toolmakers: 61
  • Blacksmiths: 79
  • Bookbinders: 38
  • Buckle-makers: 40
  • Cabinetmakers: 67
  • Candlemakers: 116
  • Carpenters: 87
  • Clothmakers: 83
  • Coach and Harness Makers: 32
  • Coopers: 86
  • Copper, Brass, Tin, Zinc, and Lead Workers: 44
  • Copyists: 29
  • Cutlers: 25
  • Fabricworkers: 68
  • Farrier: 163
  • Furriers: 19
  • Glassworkers: 104
  • Gunsmiths: 62
  • Harness-Makers: 29
  • Hatters: 60
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 86
  • Locksmiths: 30
  • Matchstick makers: 50
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 41
  • Plasterers: 38
  • Pursemakers: 51
  • Roofers: 32
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 54
  • Scabbardmakers: 63
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 113
  • Tailors: 163
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 39
  • Weavers: 83
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 43
  • Booksellers: 47
  • Butchers: 73
  • Chandlers: 79
  • Chicken Butchers: 84
  • Entrepreneurs: 30
  • Fine Clothiers: 81
  • Fishmongers: 79
  • Florists: 18
  • Potion Sellers: 47
  • Resellers: 111
  • Spice Merchants: 39
  • Wine-sellers: 61
  • Wheelwright: 47
  • Woodsellers: 30

Service workers

  • Bakers: 143
  • Barbers: 134
  • Coachmen: 43
  • Cooks: 125
  • Doctors: 60
  • Gamekeepers: 50
  • Grooms: 27
  • Hairdressers: 116
  • Healers: 76
  • Housekeepers: 86
  • Housemaids: 201
  • House Stewards: 86
  • Inns: 29
  • Laundry maids: 52
  • Maidservants: 107
  • Nursery Maids: 58
  • Pastrycooks: 107
  • Restaurateur: 116
  • Tavern Keepers: 125

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 65
  • In-Town Couriers: 70
  • Long Haul Couriers: 77
  • Dockyard Workers: 60
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 82
  • Millers: 68
  • Miners: 70
  • Oilmen and Polishers: 44
  • Postmen: 67
  • Pure Finder: 41
  • Skinners: 91
  • Sugar Refiners: 17
  • Tosher: 46
  • Warehousemen: 107
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 37
  • Alchemist: 44
  • Clerk: 59
  • Dentists: 30
  • Educators: 74
  • Engineers: 46
  • Gardeners: 29
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 41
  • Civil Clerks: 67
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 68
  • Fixers: 37
  • Kami Clerk: 56
  • Landlords: 57
  • Lawyers: 36
  • Legend Keepers: 51
  • Militia Officers: 232
  • Monks, Monastic: 104
  • Monks, Civic: 81
  • Historian, Oral: 68
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 68
  • Priests: 137
  • Rangers: 43
  • Rat Catchers: 46
  • Scholars: 47
  • Spiritualist: 60
  • Slayers: 17
  • Storytellers: 118
  • Military Officers: 100

Cottage Industries

  • Brewers: 83
  • Comfort Services: 120
  • Enchanters: 33
  • Herbalists: 34
  • Jaminators: 107
  • Needleworkers: 104
  • Potters: 50
  • Preserve Makers: 88
  • Quilters: 44
  • Seamsters: 177
  • Spinners: 88
  • Tinker: 32
  • Weaver: 77

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 49
  • Costumers: 18
  • Dancers: 35
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 33
  • Inlayers: 29
  • Musicians: 91
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 25
  • Wood Carvers: 97
  • Writers: 97

Produce Industries

  • Butter Churners: 107
  • Canners: 100
  • Cheesmakers: 104
  • Ice Merchants: 13
  • Millers: 65
  • Picklers: 49
  • Smokers: 38
  • Stockmakers: 32
  • Tobacconists: 47
  • Tallowmakers: 65

11396 of Slæ̈rn Zow-särxaīd's population work within a Foundational Occupation.

16359 of Slæ̈rn Zow-särxaīd's population do not work in a formal occupation, but do contribute to the local economy. 2413 (8%) are noncontributers.

Points of Interest

Slæ̈rn Zow-särxaīd has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century Colima Peak, an iconic vista located neare Slæ̈rn Zow-särxaīd, proved to be volcanic when the peak erupted. The eruption was isolated to the area around Slæ̈rn Zow-särxaīd, which was swallowed in ash, lava flows, and pyroclastic gasses. Slæ̈rn Zow-särxaīd lost 182 people, 286 livestock, and 43 buildings in the disaster. The event is forever remembered as the Day of Loss's Wrath.

History